wow, looks pretty cool so far. I just see problems with visblocking. Maybe the road needs to turn left on a wide angle so the buildings are somewhat of a visblocking line from first third of map view? Or the last treeline of the woods toards the buildings is set on several hilltops, if that one helps as visblock (?). Just do me a favor, add some bushes, old wood on the floor in that woodenpart, so its NOT looking like current reichswald :p
That map also reminds me of that wintermap that was set in a norway, think it was ashton doing it?
(This post was last modified: 05-01-2017, 09:55 by TUBBEH.)
Guessing what you're seeing here is the final objective for Allies?
Trouble with the town (the black boxes in the middle?), there will be so, so many areas for crossfire. Might be quite impossible for Allies to achieve this objective?
What's after the treeline, trenches?
I love this idea, and very realistic, you certainly know your stuff about map creation and WW2. Good job.
Also, would be cool to base the map on the layout of the place IRL! I must say, I like this!
Like the effort put into this so far!
Consider backdrop shades for both sides to avoid silhouettes (easy targets).
I) The area/edging of the map behind the treeline needs to be darkened or lined with tree texturing and consider;
II) The building textures need to be closer in colour to player uniforms so as to avoid them standing out too much from the forest based players
Equally, chuck in a load of vehicles or bushes to create no clear line of sight.
On to a solid map here.
Loving it. Great work! If you want a tester, I'm happy to assist.