#1
https://www.youtube.com/watch?v=aUgloGYgeug


We at New World Interactive are excited to announce the launch of our first major content update, Molotov Spring.


This new update for Insurgency will expand upon the experience we delivered in January, with several new game modes, two new maps, an expanded arsenal, and much more. One of the biggest overhauls is with our cooperative mode Checkpoint. Since the version you all have been playing, we have practically re-written the AI code from scratch. The new AI are much more intelligent, and Checkpoint is as immersive and challenging as it’s ever been.

[Image: MolotovSpring.jpg]


We have been keeping our ears to the ground when it comes to issues people have had with our release, both from a stability and gameplay standpoint. We have addressed much of the instability and crashing issues which plagued certain people. If you continue to have these issues, please let us know and we will work diligently until they are resolved.

[Image: MolotovSpring2.jpg]


As for gameplay changes, we have expanded upon the core game experience quite a bit based on a lot of the feedback we have received. Here is an updated list of the game’s matchmaking options, including the new game modes that have been added. For a detailed explanation of the new modes, please see [url="http://www.playinsurgency.com/forums/topic/3491-march-content-update-molotov-spring/?p=30408"]our full changelist[/url].

Adversarial Match

Game modes that use objective-based respawning.

- Flashpoint (new)

- Firefight

- Infiltrate (new)

Sustained Combat

Game modes that provide players with higher levels of action and respawning.

- Occupy (new)

- Push

- Skirmish

Tactical Operation

Game modes that offer players only one life per match.

- Ambush (formerly VIP Escort)

- Strike (former Search and Destroy but with only one cache)

- Vendetta (new)


There is a lot more information over in the updates section, where we have posted [url="http://www.playinsurgency.com/forums/topic/3491-march-content-update-molotov-spring/"]the full changelist[/url] for the update.

Jeremy Blum
Founder & Game Director
New World Interactive
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#2
Nice work, cant wait to update.

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#3
Update is great,but why you just added thing,which show who killls who?This game is about realism.

It's really unnecessary,please remove it in the next hot fix/fix or something.

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#4
Good update, it is always nice to see the game still being worked on.

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#5
So the update is out NOW, right? We can opt out of the beta?

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#6
i miss the s&d, especially on ministry, but what the hell...nice to see coop improved wit more checkpoints n ai just got insanely better...

love the new mp modes, infiltrate one of favorites..new maps look fabolous, both buhriz n revolt...peak map for mp modes only needs .nav file...

fal is now here! great!

all in all, luv the molotov spring update! btw, nice trailer, also...

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#7
NWI, you are awesome, thanks for the update. The game is fantastic, Insurgency is my favorite game at the moment.
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#8
Awesome update guys!

 

Our clan [dR] is now up to 15 regular players: and we're all 60+ hours - we're obsessed!!! Smile

 

We love The Surge: keep up the great work!

 

Thank you,

Trumpetmonkey

[dR] IS NOW OPEN FOR INSURGENCY RECRUITS!!!

 

http://www.playinsurgency.com/forums/top...entry30309

 

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#9
devs   return (bring back) two  charges for RPG-7  and AT-4   in to the  single-life game modes

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#10
Quote:devs   return (bring back) two  charges for RPG-7  and AT-4   in to the  single-life game modes
 

No thanks.
"I am a leaf on the wind - watch how I soar"

 
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#11
Quote:No thanks.

single-life game modes - one life ,two grenader on team ,two charges grenad RPG/AT,no grenade spam,no waves game modes

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#12
RPGs are such a plague already, I don't think the ability to fire it twice in single wave game-modes is a wise thing to add.

"I am a leaf on the wind - watch how I soar"

 
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#13
yapp.

No need for it. 

I would even say, limit the molotov to certain classes. Right now every Class can take two of them... imagine four people, each throwing two, and you cant leave your spawn for the next 2 minutes...

 

Its a cool effect, but a bit overused atm. 

 

If every class BUT the Fighter can have it, it might be better imo.

 

Also the FN FAL is used by everyone now :p is that one even restricted? :p

[Image: 2MEKZ9N.png]

 
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#14
Quote:yapp.

No need for it.

I would even say, limit the molotov to certain classes. Right now every Class can take two of them... imagine four people, each throwing two, and you cant leave your spawn for the next 2 minutes...


Its a cool effect, but a bit overused atm.


If every class BUT the Fighter can have it, it might be better imo.


Also the FN FAL is used by everyone now Tongue is that one even restricted? Tongue
you dont listen to me ,i said only single-life game modes - Game modes that offer players only one life per match.s - Ambush (formerly VIP Escort)

- Strike (former Search and Destroy but with only one cache)

- Vendetta (new)
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#15
I think you would find that the overall opinion would be to remove the RPG/AT4 from the pure 1-life game modes all together, not "double" it's power.

[Image: personalsig2Snuff.jpg]
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