#1
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I played Insurgency since 2014 on the Molotov Spring update and i got really deep in it and even make mods for it(SWAT 4 mod and R&S for DOI), i liked the game and its company and i respect NWI for its works and actually dare to do something like this and hear the community.
But even with all that in insurgency never became my main game like its a game that i would boot up every day or play casually or either competitive and i see that you guys make those games to the intention to last long and not just bee forgotten and make a sequel like many triple A companies and sure this game will last but still dont make me what to play it every day, i think that Sandstorm can fix that and be a improve fro the previous game.

Frist im gonna start with the map design or how i call it meat grinding map design and game modes

Buhriz in push mode is the best exemple
http://imgur.com/a/ILcHi

It is MANDATORY to go face to face with the enemy or better say, to the enemy gun barrels, and many flanking options are either sniper alley or spots that enemy will be expecting you to go and so there will be some one waiting for you and its all falls to spawn and die situations, its basically like keep trowing meat to the grinder until its breaks.

Same apply to all other modes.

How to fix that? Bigger maps! a good example is Rising Storm 2: Vietnam that fixed their map design with a new game mode that you can spawn from the base and have to capture flags(a bit like BF2 works) in order to have more tickets than the other team and the more of tickets the team wins, and also your squad leader could place forward spawn points to get closer to the objective and the Blue force can spawn in the helicopters, thats not only fixed the meat grinding because you can come from any were of the maps instead of obvious choke points from RO2 but also add more meaning for team work.

Next is simplified but more meaning to the classes 

Classes in insurgency have about only difference in weapons and they are straight forward better than others and situation does not matter and it does no good for the team work, they are just a strong/cool way to kill enemy's 

Like
Rifleman: what good he have?

Specialist: C4? not big deal its just a stronger one use item, shotgun? its just a different weapons option not really anything match changing and he is not that important to the objective since many classes have incendiary or just carry 2 grenades.

Recon: just rifles and smg? what is hes especial ability for the team? he is just a rifleman with a silencer and incendiary

Grenadier: the ***hole of the game, since its a game based on choke points were enemy's will be in obvious places that they need to rush/defend just trow random nades and ats and you get a cheap kill

Support:"Bloody nora, he's got a machine gun" yup its just a rifleman that can use bipod and have a bigger magazine, so he just hold angles and kill however dares to charge the choke points or try to get into the objective

Sniper/Marksman:The only class that actually can do something for the team, and doing what? killing the f*ck out of the enemy, basically he is the meat softener of the game, he can avoid enemys to get into the point, kill enemy snipers so your team stop dying and can push into the objective

How to fix it? add classes that have a direct role to the team, here is some idea:

Rifleman: its the pawn of the team have access to the rifles, heavy rifles(7.62), machine gun, shotgun. can go from mid to close range combat have allot of optics customization that change his role from defensive to offensive and can carry 2 grenades and have a ammo box for that gives extra magazines for the team and him self but its limited the team also must be limited on spare ammo to so ammo is a issue. 

Medic: use SMGs, carbines/short rifles, can heal and revive team mates can keep hes allies alive if they keep him alive, its limited to self defense and have only smoke grenades

Engineer/Specialist: use rifles, shotguns and SMGs captures, plant/defuse objectives quicker, does not have frag grenades but have incendiary, trap mines and carry extra armor plates that can change team mates damaged armor (great to use on revived team mates)

Recon: Can use marksman rifles that does the same damage as normal rifles but have access to scope and bipod and can have sniper rifles that are 2 hit kill to the body and one in the head, he have a binoculars that can spot enemy in the map and can plant some tripwire mines(not ones that kill but just spot) 

Officer kit: is not a class but can be a ability to the squad leader of a squad to set up rally points to the squad mates so they can have other options to respawn can be a like a radio that he sets up in the ground

This are example on how you can avoid make they being a one man army but also depend on the team mates around they and thats fits perfectly with the proximity voice chat.

Next: AP and HP vs Armor and no Armor

There is no real sense in this system, its basically a gamble and you never know what the enemy have, basically you invest points in armor but the enemy can just say "F*ck you" and add the same points to AP rounds and one shoot make that point a waste same if you put no armor to put points on the gun but they one shoot you with a HP

To fix that just remove the AP and HP rounds and make Heavy armor more costly for the extra safety. 

Next: Time to kill consistency
That can be fixed with the item above but make that rounds are straight forward better than weaker guns like FAL(7.62 2 hit kill chest)>M16(5.56 3 hit kill chest)>MP5 (9mm 5 hits kill)> M9 (9mm 5hit close kill but high damage drop off for the smaller barrel) etc.

Next: For the love of god let us have NO free aim option
Thats is for the felling of the game, not only that is a clutch for the point shooting if you guys wanna nerf the hip fire just do like Squad and add a huge recoil that makes hip fire useless. i forced my self in do a personal mod for insurgency that removes free aim(yes is possible to play online) but never published to not get the devs pissed. 

Thanks for the attention and i hope Sandstorm became a success, we really need more competition for this types of games.
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#2
No way. Too drastic. If you're comparing it to other games, then why not play the other games?

meat grinding, though, is a dismal game. (not like it's entirely unrealistic, just saying.)
Only change I can think of right now, would be multiple, (probably just 2) spawning locations (making map bigger) and possibly stagger the distance from the objective. If the teams (at least the attacking team) were sort of naturally divided into 2 groups, that would create another layer of strategy and actually add strategy. so it's a more strategic battle, more complexity, which leads to opportunities for results without "meat grinding" or "Pyrrhic victory" scenarios. (Individual players moving isn't strategic because they get eliminated so quickly there's almost no strategic benefit but a group will have impact strategically.)

and then there's some sort of meaningful use for the squad, or group. Like... these are the guys you are with now and the other squad, later. like immediately, less important, but your squad is immediate and important.

I could care less about proximity or squad based chat. But it would matter who was in your squad.
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#3
Im not comparing with other games mechanics, "If you're comparing it to other games, then why not play the other games?" im already doing it, im not comparing mechanics, just saying that insurgency dont make me want it to boot up every day, because i know that i will not have fun and i see that NWI still working on insurgency to make it a last long game and a active community, those are stuff that makes me get far from the game and dont make me want to invest anymore, i can see Sandstorm being well invested to be a last long game but the player base also needs are dedicated players that wants to make their everyday game.
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#4
I know but it sounds like you are saying that they need to make a different game. Like when you say they need to make a longer time to kill, well, the idea behind the lethality is a reflection of real life gun battle. I can understand why games like battlefield do not have a realistic lethal impact from getting hit because it's a less "sporting" game. Since Insurgency is a "modern infantry combat" game and not a "action fps" game it wouldn't be a realistic request to make that change. If you like action fps games, then just play those every day, don't expect Insurgency to be changed to an action fps so it could be your "everyday" game. There must be some reason you like Insurgency the way it is or you wouldn't be posting here anyway. The skill cap for Insurgency is great because of the almost nonexistant reactive skill required. It's possible to play successfully but that requires very honed intuition, focus, strategic. playing the field gameplay. I'm still learning it myself but I do think that action fps games can basically be played successfully with only reactive skill.

So anyway.
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#5
fixing the rag-doll jumping up after killing someone need to be fixed also, If I may add
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#6
Bigger maps - If I wanted to play Arma or Squad, I would play them. Constricted city fighting with small open areas is where this game shines the most, Your districts and markets.

Classes is one thing NWI have actually gotten right on pub servers in my opinion. This isnt a moba or something, a classes special ability is to kill people. So lets go through them.

Rifleman/man fighter - Assualt rifles, and capable of rushing or playing heavy, access to all grenade types. So, a fine class. They kill ppl with bullets however they want.

Breacher/Engineer - Faster classes. Have FUCKING C4, THE EASIEST WAY TO CLEAR A POINT EVER CONCEIVED BY NWI. That **** kills ppl through walls lol. They kill ppl through walls with boom things.

Recon/Specialist - The "fast classes." Access to MP5, mk18 and silencers. They kill ppl with quiet bullets.

Grenadier - Noobtube, at4 and c4. Clears points good. Also has cheap foregrips so a good class to rush M4 with. They kill ppl with bullets and Boom things.

Support - The most boring class IMO, but still has good options in the galil and the LMGs are technically OP with the amount of ammo they have. They kill ppl good with lots of bullets

Sniper/Marksman - "The only class that actually can do something for the team." Dude you trolling lol? Sniper is rifleman with a 7x pretty much. He kills ppl good from far away.

Your class suggestions indicate you want to play Battlefield or Squad or Arma. These games exist. The ideas that classes need special abilities to help the team really shouldnt be applied to this game. It doesnt try to hold your hand and the only help you are gonna get is from your teammate who, if he dies, aint coming back till a respawn, not some guy running over and rubbing his nipples. And spotting will never again exist in this game lol. It was a dumb idea when they added it and its good its gone (TY NWI). 

TTK is gonna change in ISS I guess but hopefully its not too drastic. Yes AP is stupid OP and hopefully they are able to implement it in a suitable fashion.
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#7
(17-02-2017, 04:49)Solusvod Wrote: Bigger maps - If I wanted to play Arma or Squad, I would play them. Constricted city fighting with small open areas is where this game shines the most, Your districts and markets.

Classes is one thing NWI have actually gotten right on pub servers in my opinion. This isnt a moba or something, a classes special ability is to kill people. So lets go through them.

Rifleman/man fighter - Assualt rifles, and capable of rushing or playing heavy, access to all grenade types. So, a fine class. They kill ppl with bullets however they want.

Breacher/Engineer - Faster classes. Have FUCKING C4, THE EASIEST WAY TO CLEAR A POINT EVER CONCEIVED BY NWI. That **** kills ppl through walls lol. They kill ppl through walls with boom things.

Recon/Specialist - The "fast classes." Access to MP5, mk18 and silencers. They kill ppl with quiet bullets.

Grenadier - Noobtube, at4 and c4. Clears points good. Also has cheap foregrips so a good class to rush M4 with. They kill ppl with bullets and Boom things.

Support - The most boring class IMO, but still has good options in the galil and the LMGs are technically OP with the amount of ammo they have. They kill ppl good with lots of bullets

Sniper/Marksman - "The only class that actually can do something for the team." Dude you trolling lol? Sniper is rifleman with a 7x pretty much. He kills ppl good from far away.

Your class suggestions indicate you want to play Battlefield or Squad or Arma. These games exist. The ideas that classes need special abilities to help the team really shouldnt be applied to this game. It doesnt try to hold your hand and the only help you are gonna get is from your teammate who, if he dies, aint coming back till a respawn, not some guy running over and rubbing his nipples. And spotting will never again exist in this game lol. It was a dumb idea when they added it and its good its gone (TY NWI). 

TTK is gonna change in ISS I guess but hopefully its not too drastic. Yes AP is stupid OP and hopefully they are able to implement it in a suitable fashion.

The actual map design resume in just go straight forward into a enemy that is waiting to kill you, even with all that gadget they also have the same gear to do the same to you, you have no options to go around and do something, if they increase the size of the map and give more options than just sniping alleys that will be great

The classes in this came are just resumed in Kill, Kill and kill. its so easy to go one man army in this game and you give no actual help to your team mates, even for pub games they should make so they know they role in the game and give it some importance to it, a good example is Team Fortress 2 om pub games team work is more rewarded than just go for frags. and bout the Sniper/Marksman that exactly what i said, he kill the **** out of the people so is just less enemy to the team to encounter depending on the map of course.

Spoting can work just fine is not hud related, if it is one the map is fine.
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#8
nah.

If you want to have teamwork and stuff, public games are never the way to go imo.

The classes are fine, just the squadlayout is a mess, but I guess its ok for non-milsim/realism games public gameplay.

Maps are fine too, just too small for 32 player combat. But instead enlarging the maps (which is not the best on source engine) reducing the playercount is the key. 16 slot server ALWAYS have better teamplay/communication (for reasons). UNfortunately there is no 16 player theater, so the 8-man team has access to 2 snipers and 3 lmgs - which fucks up gameplay again. Its a vicious circle with the effect, that people that care about teamplay and tactics tend to NOT join public servers, instead play on custom servers with events or play comp. I can not join public servers because I completely freak out with 60% of the teammates having different ideas of how the gamemode should be played.

Hopefully Sandstorm will have some better comp/ranked mm. Insurgency would have had the chance to be a high tier comp game, because the game itself, especially Firefight mode, is really awesome. Everyone that played it loved it. Unfortunately only few people play comp :/ THIS is a huge fail by NWI and I just hope they wont do it again. Female protagonists and light vehicles are fine for a short wow-effect, but nothing to keep the game alive for several years!
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#9
I feel you man. Personally Ive always kinda enjoyed the mayhem of 32 player where you can run around like its some cheap TDM, but 16 player is also really rewarding, tho I would say for modes like push 24 player is the most optimal as its quite easy to spawn trap and absolutely crush teams on 16 player. (While you can say the same for 32 etc, the more players there are the harder points are to defend, especially in push).
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#10
I guess I kinda agree with what's been said. This game is very unique in the sense that it takes a long time to get good. And if the comp scene gets off the ground, I feel that there's room to see some unique skills being developed. If any can get good at it even lol. Even if a good solo player would be rare, good teams at least have a chance. Still though, this game is brutal. I can't be 100% confident any team could ever get good. Of course, you're going to have winners every game but that's not my point. It still could just be unable to reach a high level of play. This isn't some rubber bullets. This isn't a gladiator arena. It's really difficult to even become semi pro, much less pro. or superstar.

Let's go over some points.
What would you have to be able to do to be like a superstar at this game. Basically you have to travel forwards in time, like a couple seconds at least, to avoid many of the impossible scenarios of being hit.
That would require some kind of intuition. basically, move based on action instead of thought.

I wonder too if not shooting targets too early is necessary as well, because any sort of distraction too surviving is essentially fatal. It would be important to locate enemy players, then move to eliminate them in a successful pattern. Again, not much time to think though, if any. So that would require "forward thinking" type action and restraint till the path of success is available;
Then of course, performance. In other words, no accidents.

Even if Mikee makes a good competitive mode in the program, if bad players are all the game ever gets, it's doomed.
I came, I saw, I got a the t-shirt. https://youtu.be/ZvTbweazjDA
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#11
(27-02-2017, 21:24)Stunner Wrote: I guess I kinda agree with what's been said.  This game is very unique in the sense that it takes a long time to get good.  And if the comp scene gets off the ground, I feel that there's room to see some unique skills being developed.  If any can get good at it even lol.  Even if a good solo player would be rare, good teams at least have a chance.  Still though, this game is brutal.  I can't be 100% confident any team could ever get good.  Of course, you're going to have winners every game but that's not my point.  It still could just be unable to reach a high level of play.  This isn't some rubber bullets.  This isn't a gladiator arena.  It's really difficult to even become semi pro, much less pro.  or superstar.

Let's go over some points.  
What would you have to be able to do to be like a superstar at this game.  Basically you have to travel forwards in time, like a couple seconds at least, to avoid many of the impossible scenarios of being hit.
That would require some kind of intuition.  basically, move based on action instead of thought.  

I wonder too if not shooting targets too early is necessary as well, because any sort of distraction too surviving is essentially fatal.  It would be important to locate enemy players, then move to eliminate them in a successful pattern.  Again, not much time to think though, if any.  So that would require "forward thinking" type action and restraint till the path of success is available;
Then of course, performance.  In other words, no accidents.

Even if Mikee makes a good competitive mode in the program, if bad players are all the game ever gets, it's doomed.

I mean, its not that hard to be good at insurgency now. Good CS/CoD players transition well, and the skills to be good at current competitive Insurgency are not unique. Even in ISS they wouldnt be. You would just have to adjust to bullet travel etc, which, on hopefully well balanced and sized maps would not be too much of an issue. Enough practice and people who are srs about playing competitively wont have any issues.  

For the current iteration of Insurgency you already had/have some excellent players in the current (community run) competitive scene with 100,000's of hours dedicated to insurgency. Remember that this game has sold over 1 million copies (thanks 90% off sales) and while the retention rate is somewhat poor (current ~1-3000 average concurrent players - probably more along 2k but there are still good days etc) you still have had a lot of players trying the game which means at some point you will get intelligent and skilled players playing your game.

So if they do the same you can bet that you will still get a lot of skilled players.
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#12
I personally haven't gotten on the comp mode, so I can't really make a call if there is good players there. And it may, be that I'm a perfectionist, (absolutist actually) But I just want the general skill level to increase because in pub games there is a lot of crude and amateur style playing. Which isn't entertaining to watch. So if the general skill increases and there's more Sith, then it would be so much more rewarding just to participate in the gaming period, even not winning. There's always gotta be a winner and a loser so that's not really what I'm emphasizing.
I came, I saw, I got a the t-shirt. https://youtu.be/ZvTbweazjDA
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