#1
So guys its time for a new project.
This time a new one not a port.
Got the idea to take the Market Garden Operation as inspiration.
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#2
today i got not much made but a bit
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#3
Lovely idea. Looking forward trying to liberate Eindhoven or so... Big Grin
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#4
Hey Guys,
some weeks before i spoilered you with some pictures of my new map market garden - hells highway.
Weeks gone an nothing happened due to my exams. I am sorry and i want to give you now some more
informations on the map.

First its difficult to say a release date perhaps in one or two weeks.


There are 5 mainareas in the map with some subzones
[Image: overview.png]
[Image: overview2.png]


The Church area, atm under construction, some of you will know the church Big Grin

[Image: 1.png]
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the windmill, watermill and the destroyed bridges, also the landing zone

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deadriverarm island
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the cityzone with german antiair and entrenchments
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hope you like the layout.
I know its not much.
I will try to finish it as soon as possible.

Other areas in planning:
*another farm near church with german radio truck and some tanks
*a forge near the flaks (tanks getting repaired / fueled up ???)
*some more open houses (bar / bakery / barber / ...)
*some shithills / trash dumps (sorry dont know the word Big Grin)
and so on...


Gz Modtools

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the bank with its placa
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the manor and its stalls
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Here some more screenshots of the last two days.
I tried to fill the holes and make some detailwork.
Also i got once again to the borders of technical issues hammer could have ...
Max Plane overflow.... so i had to make models instead of brushes.

But now enough wrote here the pictures

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Gz Modtools
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#5
And again, Modtools is setting new standards for map design. I love it!
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#6
And here the new dosis of screenshots of my map marketgarden.
Its taking more and more shape i hope...
some places look not realistic enough for me but i think i will get this fixed...
optimization will be the hell...

[Image: t21.png]
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[Image: t20.png]
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#7
Looks interesting. Keep it up.
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#8
here some new pictures

http://imgur.com/IB816Im

this time in a imgur libary
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#9
here the latest pictures

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So finally its on steamworkshop free to download
http://steamcommunity.com/sharedfiles/fi...=902992157
CREDITS:
THX to the NWI Dev Team for their help
Also thx to my mapper comrades
Thirdeye, AlextheAmishElectrician, Spycer42, asthon, vaya and much more
(all i asked silly things can be here seen Tongue )
also like the WeB GUys Smile

I used some models from extern Modellers:
Models by:
ukulele-
Gas Pump
Road Pack
Small Signs
Fountain
88mm crates and shell
Freya radar
Junkers Motoren 211 and SC 250 bomb
Radio and antenna

http://www.dodbits.com
surgeon-
Sdkfz10 Halftrack
hedge props

petroleum-
GMC cckw truck
Stug Tank and Reskin
fields_v3
Scarecrows
Minefield signs

Neil \'Jed\' Jedrzejewski-
Jeds USAAF C-47 Skytrain

spycer42-
Panther Model
Horsa Glider Model
Puma Model
Kübelwagen
Bren Carrier

ProgSys-
Wall telephone

diamond-
Mines

Gz Modtools
Have Fun
Reply
#10
That looks really nice. With some slight improvements on the brushes/geometry/textures this would look perfect for playing in.
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#11
this map looks dope! good works Smile

curious where I can find some of that foliage? the wheat field prop specifically.. also the hedges/bushes you got?
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#12
I've tested the map with bots.

It's a very interesting idea to have 6 objectives instead of 3 as well as implementing mines. I like that you can attack the objectives from pretty much every angle.

I do wonder how it would work against other players though. It's possible that it's near impossible for the defending team. With 6 objectives the attackers could get wayy too many bonus waves. In general it's kinda hard to defend possibly.

Performance is worse than official maps currently but I understand it's still early-ish development.

P.S the 6 objectives thing could just be a bug? It does say "offensive" mode.
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#13
@jhihwhhiz
http://www.dodbits.com
surgeon-
Sdkfz10 Halftrack
hedge props

petroleum-
GMC cckw truck
Stug Tank and Reskin
fields_v3
Scarecrows
Minefield signs

Neil \'Jed\' Jedrzejewski-
Jeds USAAF C-47 Skytrain

spycer42-
Panther Model
Horsa Glider Model
Puma Model
Kübelwagen
Bren Carrier

@phipboy
yeh performance is worse than the official maps i know.
The FPS are between 50-90 the players told me.

The 6 objectives thing is not a bug its an experiment.
Also i tried which will work best.

I played the map in PVP and COOP.
PvP seems interesting but i had not the avaiability to test with a full server.
COOP works well.

the defense should be saved by blockzones, and have enough room for counterattacks.
As i said its a try of a complete new layout.
I had the intention to break the linearity.

Hope we can play together
My steamname is modtools or madtec.
Gz Modtools
Reply
#14
#UPDATE
-added more gamemodes PVP also like COOP
now supported
PVP:
offensive
invasion
frontline
firefight
liberation
COOP:
stronghold
entrenchment
raid
-added some cover also like the bots will not find you in the grass anymore Tongue
-changed some spawnpoints and reduced cappointsize a bit
-botnavigationmesh was also edited
hope this will now play better

Gz Modtools
Reply
#15
added intel and sabotage too
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