So guys its time for a new project.
This time a new one not a port.
Got the idea to take the Market Garden Operation as inspiration.
today i got not much made but a bit
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Lovely idea. Looking forward trying to liberate Eindhoven or so... Big Grin
Hey Guys,
some weeks before i spoilered you with some pictures of my new map market garden - hells highway.
Weeks gone an nothing happened due to my exams. I am sorry and i want to give you now some more
informations on the map.

First its difficult to say a release date perhaps in one or two weeks.

There are 5 mainareas in the map with some subzones
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The Church area, atm under construction, some of you will know the church Big Grin

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the windmill, watermill and the destroyed bridges, also the landing zone

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deadriverarm island
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the cityzone with german antiair and entrenchments
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hope you like the layout.
I know its not much.
I will try to finish it as soon as possible.

Other areas in planning:
*another farm near church with german radio truck and some tanks
*a forge near the flaks (tanks getting repaired / fueled up ???)
*some more open houses (bar / bakery / barber / ...)
*some shithills / trash dumps (sorry dont know the word Big Grin)
and so on...

Gz Modtools

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the bank with its placa
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the manor and its stalls
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Here some more screenshots of the last two days.
I tried to fill the holes and make some detailwork.
Also i got once again to the borders of technical issues hammer could have ...
Max Plane overflow.... so i had to make models instead of brushes.

But now enough wrote here the pictures

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Gz Modtools
And again, Modtools is setting new standards for map design. I love it!
And here the new dosis of screenshots of my map marketgarden.
Its taking more and more shape i hope...
some places look not realistic enough for me but i think i will get this fixed...
optimization will be the hell...

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Looks interesting. Keep it up.
here some new pictures


this time in a imgur libary
here the latest pictures

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So finally its on steamworkshop free to download
THX to the NWI Dev Team for their help
Also thx to my mapper comrades
Thirdeye, AlextheAmishElectrician, Spycer42, asthon, vaya and much more
(all i asked silly things can be here seen Tongue )
also like the WeB GUys Smile

I used some models from extern Modellers:
Models by:
Gas Pump
Road Pack
Small Signs
88mm crates and shell
Freya radar
Junkers Motoren 211 and SC 250 bomb
Radio and antenna

Sdkfz10 Halftrack
hedge props

GMC cckw truck
Stug Tank and Reskin
Minefield signs

Neil \'Jed\' Jedrzejewski-
Jeds USAAF C-47 Skytrain

Panther Model
Horsa Glider Model
Puma Model
Bren Carrier

Wall telephone


Gz Modtools
Have Fun
That looks really nice. With some slight improvements on the brushes/geometry/textures this would look perfect for playing in.
this map looks dope! good works Smile

curious where I can find some of that foliage? the wheat field prop specifically.. also the hedges/bushes you got?
I've tested the map with bots.

It's a very interesting idea to have 6 objectives instead of 3 as well as implementing mines. I like that you can attack the objectives from pretty much every angle.

I do wonder how it would work against other players though. It's possible that it's near impossible for the defending team. With 6 objectives the attackers could get wayy too many bonus waves. In general it's kinda hard to defend possibly.

Performance is worse than official maps currently but I understand it's still early-ish development.

P.S the 6 objectives thing could just be a bug? It does say "offensive" mode.
Sdkfz10 Halftrack
hedge props

GMC cckw truck
Stug Tank and Reskin
Minefield signs

Neil \'Jed\' Jedrzejewski-
Jeds USAAF C-47 Skytrain

Panther Model
Horsa Glider Model
Puma Model
Bren Carrier

yeh performance is worse than the official maps i know.
The FPS are between 50-90 the players told me.

The 6 objectives thing is not a bug its an experiment.
Also i tried which will work best.

I played the map in PVP and COOP.
PvP seems interesting but i had not the avaiability to test with a full server.
COOP works well.

the defense should be saved by blockzones, and have enough room for counterattacks.
As i said its a try of a complete new layout.
I had the intention to break the linearity.

Hope we can play together
My steamname is modtools or madtec.
Gz Modtools
-added more gamemodes PVP also like COOP
now supported
-added some cover also like the bots will not find you in the grass anymore Tongue
-changed some spawnpoints and reduced cappointsize a bit
-botnavigationmesh was also edited
hope this will now play better

Gz Modtools
added intel and sabotage too

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