#1
Gameplay:
  • Continue the tradition of no-unlocks that made INS and Squad so great. Unless it's hello kitties or RO2's "increasingly worn textures" progression.
  • Competitive to bring more players into the scene (I don't comp much but I think there are many who'll love it)
  • Bullet physics and dynamic damage system
  • Aiming deadzone as a toggle-able feature for those of us who love it in RO2/RS
  • Coop campaign
  • Bigger emphasis on asymmetrical balance (as of now the meta is either to be completely light or go heavy armour, and both teams play out almost the same)
  • Kit availability rework (less supports, less specialists, more riflemen, less marksmen, no snipers*, merging of engineers and breachers to remove redundant and otherwise identical kits)
  • Rock-paper-scissor approach to armour and ammunition type (AP should do less damage to a naked chest, HP should do extra to unarmoured chests and so on so forth
  • More punishing barrel length system to discourage people from bringing 16" barrels into CQB
  • Remove the sniper's role* and limit the number of designated marksmen to 1 for the support squad only
  • Removing bolt action rifles from the marksmen's arsenal to emphasise his job as a squad based sharpshooter over a solo sniper on a ninja mission, effectively removing them from the game in its entirety.
Modding:
  • Properly scaled models so that we don't need different attachment sizes (xl, l, m, s, xs...) that would make modding a lot less painful. It's also great aesthetically so that we won't need to contend with grossly shrunk EOTechs on Kriss Vectors for example.
  • Less shiny textures with less phong and more matte.
  • INS weapons that has realistic attachment systems
  • a_standard and a_modkit (ok maybe not the former) for all weapons even railed ones so that modders have greater flexibility (folding down the sights of a Mk 17 mod)
  • Last round animations for weapons even if they don't have them so animators can make bolt catches a reality.
Weapon/Attachments:
  • Realistic attachment systems for AK pattern rifles (no tape-on rails, use railed dust covers or sidemounted optics such as the 1P63, 1P29 and 1P78 over the EKP-08-18, CompM2/magnifier and PO4x24P)
  • More realistic weapon choices (PPS-43/PPSh-41 over MP40)
  • Less scopes for all classes except for marksmen (to prevent silly loadouts like C79s on Mk 18s that encourage camping)
  • Removing DMRs from the support roles (remove M14 from SEC arsenal, replace FAL with PKM for INS arsenal)
  • Removing FAL magazine options as they are made for machine gunners and turns them into powerful assault rifles
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#2
I know this may be somewhat controversial, but I'd prefer if armor piercing ammo was just done away with entirely. It's the Insurgency equivalent to stopping power from COD4; use it or you'll be at a huge disadvantage in every gun fight. Hollow point at least provides some nice risk vs. reward (i.e. limbs are harder to hit than the torso). It would also make heavy armor a viable choice and make heavy armored players into forces to be reckoned with, like they should be (going light would still have its benefits since you would be really fast and able to flank enemies, take objectives, etc.).

I'm kind of torn on the introduction of a competitive mode. Sure, it would bring in lots of people and there are already people in the community who would love it, but it would also invite a lot of... let's just say less desirable individuals into the community. Almost any time a developer adds a competitive mode, you get those elitists who want everything in the game to be changed exactly how they want it. Which usually means the experience gets ruined for casual players, or you have constant flame wars and arguments breaking out on the forums between casual players and comp players.
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#3
Sounds good bumped
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#4
Really like Blackout330's post. Just selfishly wanted to expound a little on Coop.
My small group only plays Coop and we play it a lot. We would like consideration to be given to number of human players, maybe 16 total? in two squads as in DeltaMikes Theater Armory Mod or something similar?

Honestly not knowing what the new game engine is capable of? More bots...maybe +50 and of course larger maps and destructible environment. The majority of my group, old folks, are not into gimmicks and the like. Though, our younger folks, seemingly all want to drive veh's...lol

I suppose, what's important to all of us and perhaps the community at large...is to retain the flavor of Insurgency, it's occasional unfairness and agony of defeat...and the satisfaction and thrill of victory and revenge for that last round....that ya lost. Yes, the addiction that comes from getting 'stuffed' and the next round is 'payback'. That's what made Insurgency so successful in my opinion. NWI brilliance at it's best.
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#5
Sounds pretty good. But, I disagree with no snipers. For maps such as Buhriz, Panj, Sinjar, Peak, and Heights, snipers are necessary. And people that can play it can turn the tables. Also, the kit system I agree to take out the C79 or greater from classes like assault and breacher. Other than that, most people go light armor because it is their playstyle and it is quite effective for establishing flanks. That doesn't mean everyone is good at it though... overall I would agree with some of this list.
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#6
(17-09-2016, 20:14)ImUrBoss Wrote: Sounds pretty good. But, I disagree with no snipers. For maps such as Buhriz, Panj, Sinjar, Peak, and Heights, snipers are necessary. And people that can play it can turn the tables. Also, the kit system I agree to take out the C79 or greater from classes like assault and breacher. Other than that, most people go light armor because it is their playstyle and it is quite effective for establishing flanks. That doesn't mean everyone is good at it though... overall I would agree with some of this list.
The thing is that snipers do work at ranges at 600m and beyond (that your average in-game sniper can't hit, supposing they usually can't hit an elephant point blanc).  Marksmen on the other hand work at ranges up to 400.
Snipers use bolt action rifles to hit those ranges and are specifically made to kill. Marksmen use accurized semi-automatics that give them more range but also allow them to rapid fire.

As such for most of INS' maps a sniper is overkill, especially adding the fact that snipers aren't even attached to squads and belong to their own recon squad with a spotter. In game they are virtually identical to a marksman, maybe even inferior as their loadouts encourage M40A1s, which are worse choices than M14s on all counts, from stats to teamplay value.

Removing the snipers and removing the bolt action rifles from the marksman's loadout will hopefully give marksmen a better chance to do well at long range, yet still be good at supportive roles. Because let's be honest, sniping is a selfish job most of the time.
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#7
(18-09-2016, 08:39)Blackout330 Wrote:
(17-09-2016, 20:14)ImUrBoss Wrote: Sounds pretty good. But, I disagree with no snipers. For maps such as Buhriz, Panj, Sinjar, Peak, and Heights, snipers are necessary. And people that can play it can turn the tables. Also, the kit system I agree to take out the C79 or greater from classes like assault and breacher. Other than that, most people go light armor because it is their playstyle and it is quite effective for establishing flanks. That doesn't mean everyone is good at it though... overall I would agree with some of this list.
The thing is that snipers do work at ranges at 600m and beyond (that your average in-game sniper can't hit, supposing they usually can't hit an elephant point blanc).  Marksmen on the other hand work at ranges up to 400.
Snipers use bolt action rifles to hit those ranges and are specifically made to kill. Marksmen use accurized semi-automatics that give them more range but also allow them to rapid fire.

As such for most of INS' maps a sniper is overkill, especially adding the fact that snipers aren't even attached to squads and belong to their own recon squad with a spotter. In game they are virtually identical to a marksman, maybe even inferior as their loadouts encourage M40A1s, which are worse choices than M14s on all counts, from stats to teamplay value.

Removing the snipers and removing the bolt action rifles from the marksman's loadout will hopefully give marksmen a better chance to do well at long range, yet still be good at supportive roles. Because let's be honest, sniping is a selfish job most of the time.

Bolt actions are hard to use, and most snipers don't use them or use them badly. The reason I want to keep them is for the few actual people that can use them and are effective on the larger maps. If there will be a sniper class in Sandstorm (I hope) there should be 2 bolt action rifles and one semi auto. For marksman though, there probably should be semi autos.
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#8
I hope light armor helps against hits through cover. Can anyone verify this?

My addition to the wish lists is for a forest map with realistic penetration through the trees. I'm picturing a forest with little brush and mostly tree trunks at eye level. I'm thinking it would be sick to play that.
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#9
I think this game is situated in the middle east. Dont think theres a lot of forest in the middle East.
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#10
(17-09-2016, 20:14)ImUrBoss Wrote: Sounds pretty good. But, I disagree with no snipers. For maps such as Buhriz, Panj, Sinjar, Peak, and Heights, snipers are necessary. And peoBolt actions are hard to use, and most snipers don't use them or use them badly. The reason I want to keep them is for the few actual people that can use them and are effective on the larger maps. If there will be a sniper class in Sandstorm (I hope) there should be 2 bolt action rifles and one semi auto. For marksman though, there probably should be semi autos.
Well I still rather as many boots on the ground as possible, there's a limit to how snipers can be effective on the frontlines. So the fewer the better.
While the bolt action rifles are certainly harder to use they possess absolutely no other benefit over the semi automatic marksmen rifles. In terms of accuracy all sniper rifles are made to be accurate to sub-MOA standards. In damage and range all they have the same calibre and do the same, and most militaries issue the same optic for both. In terms of rate of fire the semis trump it, and if you are worried about players finding you from your repeated shot signature, everyone who's played RO2 knows that it takes a disciplined rifleman to control it, and someone who can't control his fire shouldn't be sniping at all.

So to stay on the safe side since bolt action rifles somehow keep drawing the worst players (at least in the South East Asian side) it'd be safer to just scrap them in their entirety since marksmen rifles can do the same job better.
Furthermore marksmen are also issued intermediate cartridge marksmen rifles (SAM-R, SDM-R, Tabuk, Mk 12 SPR) and this will give marksmen a further edge in terms of versatility.
Hence I still think that with 1 marksman in the team it can easily displace snipers since the snipers in game perform a marksman job anyway.
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#11
Yeah isn't bolt action kind of an obsolete technology with maybe an occasionally rare advantage in real life?
It does play kind of different with the slow rate of fire and for the sake of possibilities it's cool. I honestly wouldn't think it was strange if they weren't included though.
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#12
(19-09-2016, 22:49)Stunner Wrote: Yeah isn't bolt action kind of an obsolete technology with maybe an occasionally rare advantage in real life?  
It does play kind of different with the slow rate of fire and for the sake of possibilities  it's cool.  I honestly wouldn't think it was strange if they weren't included though.
IRL it's still plenty strong. But not for the ranges issued.
For the Russians they stick to their SVDs. Their marksmen and snipers have been using 4x as their standard optic all the way till now and they may change it with Ratnik. Spetsnaz use SV-98s though.
The US Army now issues the M110 SASS and M2010 sniper rifles. M2010 is bolt action in .300 Winchester Magnum. Essentially the idea is to replace the M24 SWS. M110 for ranges up to 1 kilometer, past which it'll be the M2010 that is issued.
Insurgents use SVDs (duh), PSLs, Tabuks, anything they can grab, including No 1 Mk III* (HT) and M91 Dragoons. But they are all pretty much still around 4x and they prefer semi-automatics for that range the optic provides.

Essentially bolt action rifles will always have their place due to their astounding accuracy and reliability that semi-automatics are unable to replicate yet, but in a game where your average engagement distance is a meagre 50m at best a semi-automatic is all you need.

It'll be weird for a shooter to not have a bolt action rifle, and it'll be the whiny poor shots who will complain the most, but it's still most practical and will encourage better team play. Most games with bolt action sniper rifles have a form of quickscoping involved, and the main reason why I love Squad is that they have yet to implement a bolt action rifle.
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#13
I absolutely, 100% agree with you on your stance on bolt-action rifles in Insurgency. When I play co-op, I can always tell when I have 'that guy' in my group. You know the one - that guy who takes an M40A1 with a full zoom scope and a bipod, who sets up in a building miles (not literally) away from his team and gets maybe 4 kills the whole match. Funnily enough, I always find that the people who use bolt-actions are the people who have no business using such a punishing weapon - I remember once when I had a sniper in my group who missed 3 shots on a stationary target and the only reason he didn't get killed was because the AI bugged out.
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#14
Best part is that they still want more bolt action rifles in the game because obviously a new bolt action rifle would bring so much more to a bad shot in the first place.
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#15
(22-09-2016, 01:24)Blackout330 Wrote: Best part is that they still want more bolt action rifles in the game because obviously a new bolt action rifle would bring so much more to a bad shot in the first place.

I just have to ask, what good would it do to have more bolt-actions in the game? They would all just be clones of the same weapon - there's barely any difference between the M40 and the Mosin beyond aesthetics. Frankly, I'm much more for your idea of adding intermediate cartridge marksman rifles to marksman kits.

Being honest with you, though, now that I think more about it, removing bolt-actions would probably only go so far to curb the issue of lone-wolf snipers. Even in a game with no bolt-action rifles, you would still have 'that guy' - just that 'that guy' would be using the M14 / SKS instead. What I think needs to happen is a scoring system that prioritizes and rewards good teamplay and discourages lone-wolfing.
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