#1
Hi guys i will edit the standart playermodels with notepad ++ and crowbar.
I will compile a standart model but after compiling the model have black eyes and in crowbar on vmt file is missing.

[Image: no_eye10.jpg]

what is the correct way to compile the files correctly???

this is the qc file after decompile:
Quote:// Created by Crowbar 0.38.0.0

$ModelName "characters\german\player_german_08.mdl"

$Model "body_ref" "player_german_08_body0_model0.smd" {

$Include "player_german_08_flex.qci"
}

$BodyGroup "head_ref"
{
studio "player_german_08_body1_model0.smd"
}
$BodyGroup "gib_arm_left"
{
studio "player_german_08_body2_model0.smd"
studio "player_german_08_body2_model1.smd"
studio "player_german_08_body2_model2.smd"
studio "player_german_08_body2_model3.smd"
}
$BodyGroup "gib_arm_right"
{
studio "player_german_08_body3_model0.smd"
studio "player_german_08_body3_model1.smd"
studio "player_german_08_body3_model2.smd"
studio "player_german_08_body3_model3.smd"
}
$BodyGroup "gib_leg_left"
{
studio "player_german_08_body4_model0.smd"
studio "player_german_08_body4_model1.smd"
studio "player_german_08_body4_model2.smd"
studio "player_german_08_body4_model3.smd"
}
$BodyGroup "gib_leg_right"
{
studio "player_german_08_body5_model0.smd"
studio "player_german_08_body5_model1.smd"
studio "player_german_08_body5_model2.smd"
studio "player_german_08_body5_model3.smd"
}
$BodyGroup "backpack"
{
blank
studio "player_german_08_body6_model1.smd"
}
$BodyGroup "kit"
{
studio "player_german_08_body7_model0.smd"
studio "player_german_08_body7_model1.smd"
studio "player_german_08_body7_model2.smd"
}
$BodyGroup "pouches"
{
blank
studio "player_german_08_body8_model1.smd"
studio "player_german_08_body8_model2.smd"
}
$BodyGroup "gloves"
{
blank
studio "player_german_08_body9_model1.smd"
}
$BodyGroup "patch"
{
blank
studio "player_german_08_body10_model1.smd"
studio "player_german_08_body10_model2.smd"
}
$BodyGroup "rank"
{
blank
studio "player_german_08_body11_model1.smd"
studio "player_german_08_body11_model2.smd"
studio "player_german_08_body11_model3.smd"
studio "player_german_08_body11_model4.smd"
studio "player_german_08_body11_model5.smd"
studio "player_german_08_body11_model6.smd"
}
$BodyGroup "patch_developer"
{
blank
studio "player_german_08_body12_model1.smd"
}
$BodyGroup "patch_ea"
{
blank
studio "player_german_08_body13_model1.smd"
}

$Include "player_german_08_lod.qci"

$SurfaceProp "flesh"

$Contents "solid"

// Only set this if you know what it does, and need it for special circumstances, such as with gibs.
// $IllumPosition 0 0 72

$EyePosition 0 0 76.96

$MaxEyeDeflection 90

$CDMaterials "models\player\german\"
$CDMaterials "models\player\"
$CDMaterials "models\player\patches\"
$CDMaterials "models\player\ranks\"

// This list shows the VMT file names used in the SMD files.
// "player_flesh.vmt"
// "german_clothes.vmt"
// "german_flesh_08.vmt"
// "eye_green_dark_l.vmt"
// "eye_green_dark_r.vmt"
// "german_arms.vmt"
// "player_gib_cloth.vmt"
// "german_gear.vmt"
// "german_gloves.vmt"
// "patch_heer_badge.vmt"
// "patch_heer_infantry.vmt"
// "patch_heer_officer.vmt"
// "ranks_german.vmt"
// "patches_british_us_01.vmt"
// "lod_eye_green_dark.vmt"

$Attachment "pistol" "Sidearm" 0 0 0 rotate 0 0 0
$Attachment "primary2" "Primary2" 0 0 0 rotate 0 0 0
$Attachment "primary" "Primary" 0 0 0 rotate 0 0 0
$Attachment "launcher" "Launcher" 0 0 0 rotate 0 0 0
$Attachment "flamethrower" "Flamethrower" 0 0 0 rotate 0 0 0
$Attachment "backpack" "Back" 0 0 0 rotate 0 0 0
$Attachment "grenade1" "Grenade1" 0 0 0 rotate 0 0 0
$Attachment "grenade2" "Grenade2" 0 0 0 rotate 0 0 0
$Attachment "grenade3" "Grenade3" 0 0 0 rotate 0 0 0
$Attachment "grenadestick1" "Grenade_Stick_1" 0 0 0 rotate 0 0 0
$Attachment "grenadestick2" "Grenade_Stick_2" 0 0 0 rotate 0 0 0
$Attachment "eyes" "Head" 3.8 5.5 0 rotate 0 90 90
$Attachment "mouth" "Head" 0.7 5.2 0 rotate 90 0 0
$Attachment "L_Foota" "L Foot" 5.6 4.6 0 rotate 0 70 90
$Attachment "R_Foota" "R Foot" 5.6 4.6 0 rotate 0 70 90

// $Include "player_german_08_box.qci"

$Include "player_german_08_bone.qci"

$Include "player_german_08_animation.qci"

$Include "player_german_08_collision.qci"

$KeyValues
{
dismemberment
{
"upper_arm_left" "models/characters/gibs/g_german_arm_left_01.mdl"
"lower_arm_left" "models/characters/gibs/g_german_arm_left_02.mdl"
"hand_left" "models/characters/gibs/g_german_hand_left.mdl"
"upper_arm_right" "models/characters/gibs/g_german_arm_right_01.mdl"
"lower_arm_right" "models/characters/gibs/g_german_arm_right_02.mdl"
"hand_right" "models/characters/gibs/g_german_hand_right.mdl"
"upper_leg_left" "models/characters/gibs/g_german_leg_left_01.mdl"
"lower_leg_left" "models/characters/gibs/g_german_foot_left_01.mdl"
"foot_left" "models/characters/gibs/g_german_foot_left_02.mdl"
"upper_leg_right" "models/characters/gibs/g_german_leg_right_01.mdl"
"lower_leg_right" "models/characters/gibs/g_german_foot_right_01.mdl"
"foot_right" "models/characters/gibs/g_german_foot_right_02.mdl"
"bodygroup_arm_left" "gib_arm_left"
"bodygroup_arm_right" "gib_arm_right"
"bodygroup_leg_left" "gib_leg_left"
"bodygroup_leg_right" "gib_leg_right"
}
}

Greetz Muetze_V
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#2
thanks for the very good support on this forum. Sad
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