#46
Quote:No one? Once Push is fixed, Checkpoint follows. Right?
 

Absolutely, i just need to get it working Confused
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#47
Hi. I created a small map which has occupy mode. But in game it doesn't show capture point and when I go to capture area nothing happens either. I added trigger capture area and control point.
Here is my script file=
Code:
"cpsetup.txt"
{
"occupy"
    {
        “controlpoint” “occupy_cap”
        
        "spawnzones"
       {
        "disablespawns" "1"
           "0"  "spawnzone_1"
           
       }
}

}


And when uploading files on steam workshop, I only have to upload .BSP file right ?
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#48
Bump.
Is there a good, working example script of Occupy? Would help out a lot.

Devs pls.
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#49
"cpsetup.txt"
{
"occupy"
{
"controlpoint" "occupy_cap" //change to suit your map

"spawnzones"
{
"disablespawns" "1"
"0" "spawnzone_neutral" //change to suit your map
}
}
}
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#50
Is there a way to remove or disable sprinklers? I delete the prop_sprinkler entities with SourceMod, am I missing the entities or can these be removed another way?
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#51
I am also very interested in Jared's question above.
Would be nice to know for the others who are struggling to play this game on older equipment. Thanks
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